Worlds Will Collide
November – 2008
Mortal Kombat vs DC Universe was the first game I shipped. I was hand picked from a group of Interns in the Art Sharing department for my Maya scripting abilities and work ethic (and probably a lot of luck). Joining the team a year late I had to work quickly to adapt as the project was already beginning crunch.
- Modeled various props and level blockouts.
- Setup volumes and tagged assets for wall hiding.
- Created fragment collisions for breakable assets.
- Generated MEL scripts for asset management.
I’ll let Ed Boon tell you about the game (not my youtube channel).